Compatibility
Power Farm is standalone: it requires only Fabric Loader and Fabric API on Minecraft 26.2. Team Reborn Energy is bundled inside the jar.
Tech Reborn
- One power grid. Both mods use Team Reborn Energy. TR generators power Power Farm machines, Power Farm generators charge TR batteries and machines, and TR cables carry power to everything. Energy values are balanced to TR's scale (TR's Solid Fuel Generator and our Steam Generator both make 10 E/tick).
- No duplicate cables. With TR installed, Power Farm's copper cable becomes uncraftable and hidden, and every machine recipe accepts TR's cables instead. Already-placed Power Farm cables keep working forever.
- Fluids interconnect. Our pipes fill TR tanks; TR pumps can fill our tanks and machines.
- Rubber farming. The Lumber Station fells and replants TR rubber trees.
- TR machine sidedness is respected: for example a TR battery will not accept power through its output face.
- Chargers interconnect. The Charging Station fills TR batteries and tools, and TR's chargers fill Power Farm tools. Charge meters use the same orange, so mixed toolbars read consistently.
Farmers Delight
- The Harvester reaps and replants FD crops (cabbages, onions, tomatoes on their first stage, and so on).
- The Sprinkler waters FD rich soil farmland.
- The Biogas Generator burns FD compostables at their registered compost values.
- The Grow Lamp boosts FD crops like any other.
Everything else
- Machines expose standard Fabric Transfer API storage for items and fluids, and Team Reborn Energy for power, so other mods' pipes, hoppers, and cables interact without special support.
- The Harvester works on any mod's standard crop blocks; the Biogas Generator accepts any mod's registered compostables; the Lumber Station handles any mod's standard logs and saplings.
Version support
Power Farm targets Minecraft 26.2 on Fabric. It cannot run on older versions (26.1 and below use different internals). New Minecraft versions get new Power Farm builds.